XP antivirus 2011

XP Anti-Virus 2011 or also known as Vista Anti-virus 2011 and Win 7 Anti-virus 2011 is a rogue program that will be installed on multiple operating system.

XP Antivirus

What's new in Google's Android 2.3 Gingerbread?

Part of the fun of owning an Android phone is receiving the updates -- you never know what new treats will arrive when one appears on your phone, like Santa coming down the chimney on Christmas Eve


Lenovo ThinkPad X1

Slimmer than Kate Moss after a month on the Slender diet is Lenovo’s gorgeous ThinkPad X1 laptop, details of which have just shimmied on to the InterWebs

Lenovo Thinkpad

Evolution of Cell Phone

Cell phones have evolved immensely since 1983, both in design and function

Evolution of Cell Phone

Samsung Galaxy S2 Review

The Samsung Galaxy S2 brings the Power of Love Samsung's history in the smartphone game has been pretty quiet – a few budget offerings, some false starts with Windows Mobile and the popular Galaxy S is pretty much it

Samsung Galaxy S2 Review

Saturday, May 21, 2011

Mozilla Labs Concept Phone : SeaBird

Elder Scrolls V Skyrim: Official Gameplay Trailer

Sigma aims SD1 at pro photographers

Sigma's SD1 SLR
(Credit: Stephen Shankland/CNET)
Sigma has announced it'll ship its SD1 camera in June for $9,700, a price that suggests it's aiming its new flagship SLR almost exclusively at professional photographers.
The Japanese company unveiled the Sigma SD1 last year at the Photokina trade show. The camera embodies the company's aspirations to rise beyond its present role as a maker of third-party lenses into a camera rival to powerhouses such as Nikon and Canon.
The SD1 pricing, though, indicates that Sigma is trying to leapfrog Canon's top-end, $7,500 1Ds Mark III and Nikon's competing $5,900 D3x SLR. The head-to-head rival would be Pentax's 645D, a medium-format model with a sensor larger than the "full-frame" chips in Nikon and Canon's top-end models and much larger than the SD1's.
"The SD1 will carve out a new category in the marketplace by providing high-end photographers with an alternative to very expensive medium-format cameras and digital backs, while offering unrivaled image quality," said Mark Amir-Hamzeh, president of Sigma Corporation of America, in a statement.
Larger sensors offer a better balance of detail, dynamic range, and color, but they cost vastly more to manufacture. Medium-format cameras with large sensors ship in very low volumes for very high prices; Hasselblad's low-end H4D-40, for example, costs $18,000, and lenses add a lot more to the price. It's got a 40-megapixel sensor measuring 33.1x44.2mm. The Pentax 645D's 40-megapixel sensor is 44x33mm, and Nikon and Canon sensors are about 36x24mm.
Apparently, though, Sigma believes the Foveon X3 sensor in its SD1 is a cut above the rest. It measures just 23.5x15.7mm, about the size of sensors on mainstream digital SLRs.
Foveon uses a very different design from most sensors. Each pixel captures three colors--red, green, and blue. Conventional image sensors capture only one color per pixel, and elaborate interpolation algorithms reconstruct each pixel's missing two color values so that images can be displayed, edited, or printed.
Sigma's Foveon design makes it a bit awkward to compare SD1 with rivals such as the 21.1-megapixel Canon 1Ds Mark III and 24.5-megapixel Nikon D3x. The SD1's sensor has resolution of 4,800x3,200 pixels for 15.4 megapixels total--but that's without any interpolation.
So it appears Sigma is betting that customers will do the math and agree with Sigma's 46-megapixel rating--3 colors times 15.4 megapixels--for the SD1. But it's not a free lunch: If you want an actual 46-megapixel image from the camera, you'll have to do the interpolation in software such as Photoshop to get there; with traditional sensor designs the interpolation just happens at an earlier, unavoidable stage in the process.
One notable footnote: The sensor isn't susceptible to moire patterns that can mar photos of fabrics or other scenes with patterns, Sigma said, so no low-pass filter is required. That can improve sharpness.

The back of the camera has a 3-inch, 460,000-pixel LCD and the usual array of button controls. Dials on the top control shooting modes. The camera is set to ship by February.
(Credit: Stephen Shankland/CNET)
The earlier Foveon-based cameras from Sigma, though, haven't been commercially successful. And cracking the professional market requires excellent lenses, not just excellent sensors, and the SD1's Sigma lens mount means that existing Canon or Nikon lenses won't mount without an adapter. Last, the SD1 can't shoot video, a feature that's become a major point of competition.
So convincing photographers will take more than a little pixel math.
For those who want more SD1 specs, here are some of what Sigma's providing:
• Autofocus with 11-point cross-type sensors.
• 77-segment evaluative metering, or spot, center, and center-weighted metering.
• ISO range from 100 to 6,400.
• Continuous shooting speed of 5 frames per second at high resolution setting. A memory buffer can accommodate 7 raw images.
• Viewfinder coverage 98 percent horizontally and vertically with 0.95 percent magnification.
• UDMA CompactFlash storage and USB 2.0 interface.
• Shutter rated to 100,000 exposures.
• Removable dust protector for sensor cleaning.
• O-ring seals on buttons to make the camera splashproof.
• Maximum shutter speed 1/8000 sec.
• 460,000-pixel 3-inch LCD screen..
• Dimensions: 145.5mm (W) x 113.5 mm (H) x 80.0 mm (D)
• Weight: 700g

Source Confirms Camera On Wii 2 Controller

Back in April, when rumors about Nintendo’s next system were flying fast, we heard there would be a user-facing camera on the controller. At the time I thought it ridiculous, but I also thought the 6″ touchscreen was ridiculous, and that seems to be accepted as fact now. So I guess it’s no surprise that a second source has confirmed that the controller will have a camera on it.
While it sounds like a gimmick at first, there’s a lot you can do with something like that, especially if it were to have, say, an IR component so it could detect you or your hand in the dark, that sort of thing. More (shaky) details over at Develop.

Tech tip: iPhone update fixes location data

Question: I'm uncomfortable with my iPhone storing my location data. I heard that an update would fix this. When will it be out?
Answer: Many people were uncomfortable with the iPhone's location log. This stored more than 10 months of user location data on the iPhone. Fortunately, the update containing the fixes, iOS 4.3.3, is available. Download it through iTunes. The update limits the location storage to seven days. It prevents location data from being backed up to your computer. Finally, if you turn off location sharing, it deletes the location storing altogether. To turn off location sharing, go to iOS's Settings and disable Location Services. The upcoming iOS 5 will encrypt location data to make it secure.
Q. My TV has video-streaming apps like Netflix built-in. Do I still need to buy a separate unit to watch online video?
A. Your TV's streaming apps are designed to replace set-top boxes like Apple TV or Roku. You can watch Netflix. Just connect your TV to the Internet and start watching. But I bet your TV doesn't have every streaming service available. If you like the ones it has, you're set. To get ones it doesn't have, you will need a separate unit. Try one of the boxes I mentioned. You can also connect the TV to a computer. Many TVs have a VGA or DVI port for computers. The TV will act like a monitor. Then you can watch anything you can stream on your computer. Visit Komando.com/news to learn more about your options.

Q. I keep hearing that I should secure my wireless network. Is an unsecured network really that big a deal?
A. Is being accused of distributing child pornography a big deal? I think we can all agree that it is. That's happened to several people recently. Pedophiles used unsecured networks to distribute and download millions of images. The network owners got visits from the FBI. That's not something you want to go through. Securing a wireless network isn't as hard as you think. Visit Komando.com/news for thorough instructions. If you still can't get it, hire someone who can. Spending a little money now can save your reputation in the future.
Q. I heard there is a virus targeting Macs. I thought Macs were immune. What can I do?
A. Macs aren't immune to viruses; hackers just haven't targeted them much until now. That changed with the new MAC Defender. It's a fake antivirus program that targets Macs. It says your machine is infected and charges you for worthless software. You get MAC Defender by visiting malicious websites in Safari. Safari will download and run the program automatically. To stop programs from automatically running, open Safari. Click Safari>>Preferences. At the bottom of the General tab, uncheck the Open "safe" files after downloading option. You should also install antivirus software on your machine. Visit Komando.com/news for free antivirus software.
Q. I'm trying to delete a file, but Windows says it is in use. I don't have open programs. How do I delete it?
A. You'll encounter this bug in Windows from time to time. The bug can keep files locked even after a program is closed. First, you should try restarting your computer. If that doesn't work, boot into Safe Mode. To do this, hold F8 while restarting. You should see the Windows boot menu. Select Safe Mode from the list. If the file is still locked, download Unlocker from Komando.com/news. Just make sure that you aren't trying to delete a system file. Those are locked for a reason. Deleting one could crash Windows and cause you big headaches

Android Assault on iPhone Market Continues

Apple shipped an impressive 16.9 million iPhones in the first three months of this year, according to Gartner
The downside for Apple, however, is that 36.2 million Android-based smartphones shipped in the first quarter -- up from 8.36 million units one year earlier.
Android's steep rise suggests that Apple's hold on the leadership position in the smartphone Relevant Products/Services application Relevant Products/Services space is slipping. If past history is any indication, however, Apple may begin offering the iPhone 4 at a reduced price after the new iPhone 5 launches later this year, noted Gartner Research Vice President Carolina Milanesi.
"Apple has been decreasing the price of the previous generation device when the new one launched so I would expect a similar trend this time around," Milanesi said in an email Friday. "It will depend what kind of [iPhone 5] improvements we will see as to how much discount we will see on the iPhone 4 and indeed if the 3GS will continue to ship."
LTE On The Backburner
Still, Apple will need to do more to keep from eventually being overwhelmed by Android's startling growth, which rose 36 percent year-over-year in the March ending quarter. By contrast, Apple's iPhone shipments grew 16.8 percent growth during the same period, according to Gartner.
Earlier this month, Google Relevant Products/Services said it was activating over 400,000 Android-based handsets on a daily basis, and with more than 100 million devices based on Google's mobile Relevant Products/Services platform already in play. Android Market is also growing rapidly. Over 200,000 free and paid applications were available in Android Market as of May 10, with more than 4.5 billion applications already installed on handsets worldwide.
One looming issue that gives Android-based handset makers a potential edge is the wireless Relevant Products/Services industry's ongoing transition to LTE. According to Piper Jaffray, LTE modems currently consume too much power Relevant Products/Services to meet Apple's battery life requirements, and hence are "not likely be in the next iPhone," noted the firm's analysts Gene Munster and Andrew Murphy in a note released Thursday.

iPhone Customer Sues AT&T Over ‘Rigged’ Data Charges

AT&T last year discontinued unlimited data plans for iPhones and transitioned to a tiered pricing structure. Photo: Jon Snyder/Wired.com
An iPhone customer has filed a lawsuit against AT&T, claiming that the telecom company is overcharging him for data services.
Filed by Patrick Hendricks in the Northern District of California, the lawsuit seeks class-action status, alleging that AT&T is committing unlawful and fraudulent business practices by regularly overbilling customers for data transactions.
“AT&T’s billing system for iPhone and iPad data transactions is like a rigged gas pump that charges for a full gallon when it pumps only nine-tenths of a gallon into your car’s tank,” the complaint says (pdf).
This lawsuit emerges as the broadband industry gradually shifts toward limited data plans, putting a price on a fixed amount of internet usage. In recent years, AT&T, Comcast and multiple small internet service providers abandoned unlimited data plans in favor of tiered pricing structures.
Wired.com’s Ryan Singel, who has extensively reported on the broadband industry, says the reasoning behind the shift to capped data is not to reduce costs — bandwidth costs are extremely low and keep decreasing — but rather to mitigate network congestion due to limited infrastructure.
AT&T in June 2010 transitioned to tiered data pricing for the iPhone, and Hendricks’ lawsuit suggests that AT&T exploits limited data plans by charging for invisible data transmissions that aren’t visible to the customer.
Hendricks’ lawyers claim that they consulted an independent firm that conducted a two-month study with iPads and iPhones and found that AT&T was overstating web server traffic by 7 to 14 percent, and in some instances by more than 300 percent, to inflate charges.
The lawyers also claim that the firm conducted another test, in which it purchased a brand-new AT&T iPhone and immediately shut down all apps and disabled push notifications and location services. The firm left the phone untouched for 10 days and found that AT&T billed the test account for 35 data transactions, totaling 2.3 megabytes of usage.
An AT&T representative told Wired.com that Hendricks’ complaint made incorrect claims. The company provided the following statement to Wired.com:
Accurate billing is clearly important and, unfortunately, there have been some incorrect claims about our data usage billing practices. We properly charge for all data that our customers send and receive, including data activity that runs in the background on smartphones and other powerful data devices. Data usage for emailing, downloading applications, browsing the web, downloading a video or streaming music is all applied to a customers’ data plan. So are real-time updates to applications, such as weather updates, sports scores, or stock tickers. Particularly for smartphones, tablets and other advanced mobile devices, applications are often constantly running in the background and engaged with our network. And, AT&T captures your data activity nightly to create a bill record in our systems. This will appear on your bill to be a late night “charge,” but in fact, the time stamp reflects the time that your device established a connection to the network, not the time that you sent or received data.
Wired.com checked an iPhone billing statement and did not discover any erratic charges that would support Hendricks’ claims. However, this account was tied to an unlimited data plan.
It’s worth noting, however, that in the tests cited in Hendricks’ complaint, the phone’s cellular signal was not shut off, which would still allow for some data transmissions to occur in the background, such as network diagnostics, as well as transmitting information about data activity for billing to AT&T. Therefore, that part of the test seems questionable.
iPad and iPhone customers: Do you think AT&T has overbilled you for data? Respond in the poll below, or post your observations in the comments section.

Mobile gaming market booming thanks to iPhone & Facebook

Online gaming is bigger than ever thanks to Facebook and mobile devices like Apple's iPhone. 
To be sure, both have opened up gaming opportunities to a huge amount of new users, helping to expand the industry exponentially. Although the huge user base is quite positive for gaming companies, it’s important to remember the competition is fierce. 
"It's [really] an ugly scene," Alexandre de Rochefort, chief financial officer of mobile video game specialist Gameloft told the Reuters Global Technology Summit in Paris.
"The smartphone market is not a goldmine for developers. It's a bit like playing the lottery."
After reminding hopeful game developers that the industry is no cakewalk, executives noted developing and distributing games has become easier thanks to companies like Amazon who rent out computing space to test games for the likes of Facebook and the App Store.
UK-based media firm Screen Digest states the mobile gaming market has grown from $2.2 billion in 2007 to $3.7 billion in 2010, with estimates putting growth at around a staggering $7.8 billion by 2014.
"Since Apple launched its App Store, the mobile gaming market has undergone a transformation," explained Screen Digest analyst Jack Kent.
"Before, less than 5 percent were paying to access mobile games, in Europe at least ... since then consumers are a lot more willing to pay for content and particularly games."
As expected, changes in the industry have sparked deals amongst big gaming corporations like Electronic Arts (EA) and privately held smaller companies such as Zynga of Farmville fame.
Screen Digest reported 26 mobile gaming-related acquisitions within the last year, up from 12 in 2009 and 11 from the first quarter of this year. With $200 million in venture capital funds floating around last quarter alone, mobile gaming certainly has a hot niche in the market.
"We used to stay away from games," Neil Rimer, Index co-founder and partner, told the summit. "It was really like the movie industry where you had to come up with this basic idea for a game and then spend 5 to 15 million euros ($7 to $21 million) and two years building the thing," he said.
"Sometimes it would work. Many times it would bomb and you were out 15 million bucks."
Although it all sounds like rainbows and unicorns for app developers, it’s important to keep in mind that there are certain barriers to entry that make success in the mobile gaming market difficult. Even Rovio Mobile, maker of the uber-popular Angry Birds game, developed 51 titles before hitting the jackpot with Angry Birds.

Site Offers Samsung 3D Glasses Redemption

Ridgefield Park, N.J. - Samsung Electronics America this week launched a new site supporting its previously announced free 3D glasses promotion.

The consumer promotion offers two pairs of 3D glasses for the purchase of a 2011 model Samsung 3D TV purchased during the promotion period, April 24-June 25, 2011.

Consumers who purchased a Samsung 3DTV from a qualifying retailer during the period and did not receive the glasses directly from the retailer (either as part of the 3D glasses promotion or as part of a 3D Starter Kit provided by the retailer with select TV models can now receive two pairs of 2011 battery powered active 3D glasses directly from www.samsung.com/us/3Dglasses.

All claims must be submitted within 90 days of purchase and must include proof of purchase.  See site for additional rules and details.

Samsung also reduced prices on 3D glasses as of May 1. New prices include the following:

Model Number Description Suggested Advertised Price
SSG-3100GB Battery-operated 3D Active glasses $49.99
SSG-3300CR Compact Size Rechargeable 3D Active glasses $129.99
SSG-3300GR Rechargeable 3D Active glasses $129.99
SSG-3700CR Ultra-light Rechargeable 3D Active glasses  $149.99

Samsung's E-Reader Screens Boast 16.7 Million Colors

Much of the buzz coming out of the SID Display Week 2011 International Symposium conference in Los Angeles this week is about high-resolution screens for tablets capable of 2560-by-1600 resolution -- five times that of the iPad's 1024-by-768 display. But Samsung, makers of those eye-popping screens, also unveiled new e-reader screens that use the colored oils of "electrowetting" and can show up to 16.7 million colors.
Engadget captured video of Samsung's electrowetting displays -- the product of its acquisition of Liquavista earlier this year -- that show how electrowetting displays look more like tablets than traditional e-ink e-readers, which use electrophoretic tech, like Amazon's Kindle.
Not only are electrowetting e-reader displays easier on the eyes than backlit LCDs, they also don't consume as much power and offer a refresh rate that's 70 times faster than e-ink. They can also display video -- thinning the line between e-reader and tablet.
KoboThere's no word from Samsung on whether the company intends to manufacture its own electrowetting e-readers or if it will sell the technology to third parties.
What I find most curious about electrowetting displays is how they will impact the next generation of tablets. If this tech was licensed to a company like Amazon or Barnes & Noble, they could be used in e-reader tablet hybrids -- not unlike Pixel Qi's innovative netbook e-reader screens.
Nook is already available in color.Up until now, Amazon has held back from making tablets and ditching the e-ink Kindle because the company wanted to build a single-purpose device for "serious readers." This is also why Amazon waited to build a color Kindle. But if reports that Amazon is building a series of Android-powered tablets are true, perhaps Amazon could bridge the gap between e-reader and tablet using electrowetting technology, either by maintaining its loyalty to serious readers and single-purpose devices -- but with color -- or creating a hybrid tablet.
Either way, keep your eyes peeled: Samsung intends on mass producing electrowetting displays by the end of this year.

Droid Verizon Dare 2 Compare: Samsung Droid Charge vs Droid X2

DROIDChargevsDroidX2t.jpgThere are many smartphones available from Verizon Wireless, so it's tough to figure out which one is the best to buy.  We are working on a chart that compares all the latest Verizon Wireless' smartphones that we will release in increments - first on Facebook for our fans that "like us."  Today, we compare the two smartphones with Droid heritage and branding:  the Droid X2 and the Samsung Droid Charge.

Let's compare the Samsung Droid Charge vs the Droid X2 (see feature chart at end of article).

Defer to the Differences?

The Samsung Droid Charge and Droid X2 use different data networks.  The Samsung Droid Charge uses the Verizon 3G network, and the Samsung Droid Charge uses the 5G-rated super fast Verizon 4G LTE network.  The screen size is about the same for the two phone.  However, the Samsung Droid Charge has a super AMOLED screen that many prefer.
The Droid X2 beats the Samsung Droid Charge in processor power and onboard storage with a dual-core processor and 8GB of onboard storage.

Both smartphones have HDMI connections.  However, the Droid X2 offers 1080 mirroring so that you see exacting what is on the screen on a connected HD TV.

The Smsung Droid Charge has a slightly bigger battery but will use a lot more power when connected to the the 4G LTE network. 

Both smartphones have the same operating system:  Android 2.2 with promised updates to Android 2.3 Gingerbread later.

The Droid X2 is $100 cheaper to start and will probably be highly discounted shortly.  The best prices we've found is from Amazon Wireless that discounts the Samsung Droid Charge to $249.99 for new and renewing customers with a contract.  It's also discounted at  Wirefly and LetsTalk. Amazon Wireless is also discounting preorders of the Droid X2 to $149.99

The Samsung Droid Charge comes with Samsung UI enhancements and a free $25 Media Hub movie credit from Samsung.  The Droid X2 has a Motorola enhanced UI.

If you are a heavy data hog and like to view videos, the choice is tough because you'll want the HDMI mirroring of the Droid X2 and the 4G LTE of the Samsung Droid Charge.

Another factor to consider, as some point out, is that Verizon is going to adapt tiered data plans that will cost more, but in the meantime, Verizon usually grandfathers plans already in effect.  Therefore, if we were given the choice of which network we would like grandfathered to be unlimited, we would pick the Verizon 4G LTE network.

REVIEW: AT&T’s Big and Bold Samsung Infuse 4G

We can debate what qualifies as a true 4G phone, but there’s no arguing the $199 Samsung Infuse 4G for AT&T’s network offers the largest display of any phone the carrier sells directly. The 4.5-inch Google Android handset uses Samsung’s latest screen technology, which certainly makes for a large device; perhaps too large for some. But this handful of a handset uses a thin design, fast mobile broadband radio and a speedier single-core processor than what competing devices offer. I’ve been using a review unit of the Samsung Infuse 4G on AT&T’s network for the past two weeks to see if there’s room in the collective pocket for this new smartphone.

Hardware and Design

As soon as you see the Infuse 4G, you can’t help but notice the sheer size of the display, which takes up nearly the entire front of the phone. A small top and bottom bezel holds the front-facing camera, ambient light sensors, speaker and the four standard Android buttons, which are touch-sensitive on this device. Although the display uses a typical 800×480 resolution, the screen doesn’t appear pixelated at all; fonts and icons are smooth. Even at the lowest brightness, colors appear to pop from the screen due to Samsung’s Super AMOLED Plus display. All activities are more vivid and brighter than on any other handset I’ve used yet. The beautiful screen may be too big for some, but I find it pleasing, thanks to larger text and more room on the software keyboard. The screen can appear washed-out in direct sunlight, but is still very usable.
My first-look video offers a glance at the Infuse’s hardware and design.
Overall it’s clean and minimal, good for a large handset as too many buttons or controls would simply make the phone appear larger. Volume buttons are on the left while the power / wake button is on the right. A 3.5 millimeter headphone jack sits on top, next to a microphone , while the bottom has a second microphone and micro USB port. The back houses a speaker for hands-free calls and the 8 megapixel camera sensor with LED flash.
Although the phone has a big footprint — you can see comparisons to other devices in our image gallery below — it’s thin at 8.99 millimeters. Had the phone been thicker, it would feel too much like a brick. But the Infuse 4G actually feels comfortable to hold for such a large-screened device. I occasionally found it tricky, but not impossible, to use the phone in one hand, and at 5′ 5″ and 125 pounds, I have relatively small hands.
Much of the phone is plastic, but the device feels solidly made. The lack of metal helps keep the feel of the big smartphone lighter than it looks, and the removable back cover is just a thin plastic piece. Taking the cover off reveals a generous 1750 mAh battery, SIM card slot and place for a microSD expansion card. You must remove the battery to remove or replace a memory card, which is inconvenient. With the larger-than-average battery, I had no problems getting through a full day of typical use, with power to spare.

Software and Performance

The handset runs on Android 2.2, which isn’t the latest version of Google’s mobile software, but few phones are yet shipping with Android 2.3. Samsung’s customized TouchWiz interface hides the bland stock look of Android in a pleasing way. A choice of three software keyboards are included: the standard Android keyboard, Samung’s own custom keyboard, and Swype. A handful of AT&T-branded applications are pre-installed, along with a few from Samsung. Specifically, Samsung’s AllShare app (used for media streaming), Media Hub for video rentals and purchases, and custom Task Manager app are pre-loaded on the device. The Infuse has access to the Android Market, and can also install software from outside the Market; a first for AT&T, which has blocked such “sideloaded” apps in the past.
TouchWiz offers up to seven home screens, and the program launcher is similar to that on Apple iOS devices. Samsung’s browser is fairly standard, but offers a useful brightness setting within the application. The browser experience is on par with any other Android handset at this price and in terms of speed, I found it to perform a slightly better than on the Nexus One handset I bought last January. For the benchmark-minded, the Infuse 4G scored 5082 ms using SunSpider (where smaller numbers are better) as compared to 5487 ms on my Nexus One. That’s likely due in part to the Infuse’s slightly faster single-core CPU, which clocks in at 1.2 GHz. The Infuse 4G will generally be slower when compared to a dual-core handset, but only those who have used a dual-core smartphone would know the difference. The processor keeps Android moving at a fast pace when compared to other single-core handsets on the market.
Marketed as a 4G handset, the phone radio has outpaced AT&T’s network. The carrier is in the process of upgrading to HSPA+ as a stopgap to its planned LTE network rollout. That means the radio in the phone can handle downloads up to 21 Mbps, yet most of the network can’t deliver such speeds. However, as the carrier expands its network, the Infuse 4G is future-proofed to a degree, as it’s ready for the faster network speeds. My speed tests topped out at 3.2 Mbps downloads and 1.2 Mbps uploads, which is much slower than what AT&T’s competitors offer. Speeds of course, will vary by coverage areas and other factors, and I don’t live in or near an AT&T coverage area that’s been upgraded, so you may see faster mobile broadband speeds.
Samsung’s camera sensor impressed me, especially when paired with software that improves video recording. The camera tops out at 720p image capture, but features an auto-focus function when taking videos. Don’t expect the focus adjustment to be instant, but it works well and is quick enough to be useful. Regular camera images looked better than video; crisper and cleaner. The front-facing camera inspires a common complaint: Manufacturers aren’t angling the sensor, so you have to tilt the device to stay centered on a video chat. Samsung has an opportunity for improvement here, but if you’re not into video chatting, this shouldn’t prevent you from considering the Infuse 4G.
Call quality was solid, both in normal use and through the speakerphone, and I didn’t experience any dropped calls. AT&T’s network has always been solid in the rural area I live in, so this doesn’t surprise me.


If you’re in the market for large-screened phone that’s still pocketable, the Infuse 4G is a must-see. The screen looks fantastic, possibly the best I’ve seen yet on a handset, even as other phones such as the Atrix 4G offer a higher resolution. But the size may put some folks off, and no review can tell you if the handset is too big for you. This is the kind of handset you have to hold and use before buying. Current smartphone owners using handsets with a 1-GHz processor won’t see much of a speed boost, but those that haven’t purchased a handset in the last year or so ought to be impressed. With the beautiful display, more room on the software keyboards and the ability to gain faster mobile broadband as AT&T beefs up its HSPA+ coverage, the Infuse 4G has much to offer those looking for a big Android smartphone.

Survey: Young more eager to pay via mobile phone

The mobile and banking industries have been all abuzz lately about offering consumers the ability to pay for items through their cell phones. But how do consumers actually feel about this?
Survey results released yesterday by MasterCard tried to gauge how comfortable people would be using their cell phones to pay for items on the go at stores, restaurants, and other retail outlets. And like many surveys focused on new technologies, this one showed a fairly big gap in feelings between the young and the not-as-young.
Among those 18 to 34 years old, 63 percent said they would be at ease using their mobile phones to make purchases. But among those 35 and older, only 37 percent expressed the same level of comfort.
Younger people feel much more dependent on their cell phones in general, the survey found. About 65 percent of those in the 18 to 34 range said they'd feel more naked without their phones than their wallets, compared with only 34 percent of those 35 and older who said the same thing.
Kelton Research, which polled 1,000 people, conducted the survey between April 15 and April 22 through an e-mail invitation and online survey.
Looking at other results of the survey, more men (51 percent) than women (40 percent) would be comfortable using their phones to make a mobile payment. Slightly more men (49 percent) than women (45 percent) would be impressed by someone who used their cell phone rather than a credit card to pay for something. Yet women (50 percent) more than men (36 percent) feel more exposed without their cell phones than their wallets.
But as always, security is a major concern. Almost 62 percent of those polled said they'd need to be sure that their personal information was safe in order to make a purchase through their mobile phones.

Illegal Cell Phone App

There is a popular smartphone application that even the dumbest criminals are catching onto, and it could put law-abiding people in jeopardy.

It turns your phone into a mobile police scanner, and it's illegal for most people to have.
Byron Fenoglio of Carmel, Indiana, uses it. "That gives you access to almost any police scanner in the United States," said Fenoglio.
Eugenea Bare of Muncie also uses it. "I keep track of the weather. If there's a tornado, I know which way to go to get out of the trailer park," she said.
But the app, for Android and the iPhone, is running up against the law, at least in Indiana.
Police don't want you to have it and state law says that the average person can't. "The statute is that if it's being used as a police radio, that's illegal to have," said Det. Jim Johnson, Muncie Police.
By law, you can listen to a police scanner at home or in a business, but nowhere else. And there's a reason.
Police are worried about the popularity of the app because criminals are using it. The most recent incidence is in Muncie during a robbery of a pharmacy. Investigators say that while Brian Franklin was allegedly robbing the store, Matthew Hale was in the getaway car monitoring the Muncie Police on his smartphone. Hale was charged with robbery and unlawful use of a police scanner, which is a misdemeanor.
"We don't want them to be able to use that to assist in their crime, and that's what they were using it for," said Det. Johnson.
But what about law-abiding people like Eugenea and Byron, who had no idea that the app on their phone could place them in jeopardy? "Well, really, I'd rather be safe than anything else. I'd rather have my kids safe," said Bare.
While the app police aren't apt to charge most people with a crime, they want you to know it's illegal in Indiana and that criminals are also listening. There are ten exemptions to the law, but they don't apply to the average person.
Some police agencies also believe that the penalty for breaking the law needs to be stronger. They say if you have that app on your phone, delete it.
Laws governing mobile and personal home police scanners vary state by state, but there are some federal laws enforced by the FCC. They include rules that ban you from using information you hear on a scanner for personal gain. For example, a taxi driver cannot listen to a competitor's dispatch and then race to pick up the fare first.
It is also illegal to use information you hear to help you commit a crime. It is illegal to disclose information you hear to other people, meaning if you have a scanner in your home, you are not allowed to tell other people what you hear.

Gupta: Cell phones, brain tumors and a wired earpiece

By Dr. Sanjay Gupta, Chief Medical Correspondent
Just about every time I use a cell phone, I plug in my wired earpiece first. Having discussed the use of earpieces on several news shows, people expect to see me using one. If I am walking around the CNN studios, my colleagues often comment on it. In airports, people will stop me in the rare cases I forget to use the earpiece, and remind me about it. Perhaps, they are intrigued because I am a neurosurgeon who openly shows some concern about cell phones.
Truth is, it is a pretty easy thing to do – using an earpiece. Furthermore, my neck doesn’t hurt after being on the phone for a long conference call, and given that many of those calls take place in a car, an earpiece becomes a requirement. Still, though, I don’t want to dodge the obvious question: Do cell phones cause brain cancer?
It may be too early to say for sure. The latency period or time between exposure and recognition of a tumor is around 20 years, sometimes longer. And, cell phone use in the U.S. has been popular for only  around 15 years. Back in 1996, there were 34 million cell phone users. Today there are 9-10 times as many. Keeping that in mind, it is worth taking a more detailed look at the results of Interphone, a multinational study designed to try to  answer this question.
The headline from this study was there was little or no evidence to show an association between cell phones and cancer. Though, if you went to the appendix of the study, which interestingly was available only online, you found something unsettling. The data showed people who used a cell phone 10 years or more doubled the risk of developing a glioma, a type of brain tumor. And, across the board – most of the studies that have shown an increased risk are from Scandinavia, a place where cell phones have been popular since the early 1990s. For these reasons, the whole issue of latency could become increasingly important.
Cell phones use non-ionizing radiation, which is very different from the ionizing radiation of X-rays, which everyone agrees are harmful. Non-ionizing radiation won’t strip electrons or bust up DNA. It's more like very low power microwaves. Short term, these microwaves are likely harmless, but long term could be a different story. Anyway, who likes the idea of a microwave, even a low-powered one, next to their head all day?
And, what about kids? I have three of them, aged 5, 4 and 2. Fact is, they are more likely to lead to my early demise than cell phones. But, as hard as it is to believe sometimes, they actually have thinner skulls than adults, and will probably be using cell phones longer than I ever will.
The first person to encourage me to regularly wear an ear piece was Dr. Keith Black. He also is a neurosurgeon, and makes a living removing – you guessed it – brain tumors. Keith has long believed there is a link, and for some time, his was a lonely voice in this discussion. Nowadays, he has loud and prominent voices accompanying him. Ronald Herberman, director of the University of Pittsburgh Cancer Institute,  sent a memo warning staffers to limit their cell phone use. One of the possible consequences, he says, is  an increased risk of brain cancer. The city of San Francisco is trying to pass an ordinance requiring radiation warning labels on all cell phones.  The European Environmental Agency has said cell phones could be as big a public health risk as smoking, asbestos and leaded gasoline. Even the makers of cell phones suggest you don’t place a device against your head, but rather advocate holding it 5/8 to a full inch away.
Many will roll their eyes at this, scoffing at the precautionary principle on display here. Fair enough. Still, I like my wired earpiece, and I don’t have to turn my life upside down to use it. I also text and email a lot more, because my kids rarely allow me to have a phone conversation. Speaking of kids, you will probably see mine using earpieces too, when my wife and I decide they are old enough to use one, which isn’t in the foreseeable future.

Cell Phones May Make Men Less "Manly"

Cell Phones May Make Men Less "Manly"

Men trying to have children may want to think twice before taking smartphone calls, according to recent research, which question the effect of mobile devices on humans and even on overall planetary health.
smartphone usage to lower levels of luteinizing hormone, or LH, an important reproductive chemical produced in the brain's pituitary gland.
Scientists believe electromagnetic waves, or EMW, from cell phones reduce that hormone's production, which in turn lowers sperm quality, though oddly those waves seem to increase testosterone levels at the same time.
Researchers at Queen's University in Canada and the Medical Univeristy of Graz in Austria, where the experiment was conducted, say it's too early to tell whether cell phones are actually causing infertility.
Dr. Rany Shamloul, who led the study at Queen's, recommended others repeat the experiment to double-check if current cell phone safety standards are adequate.
"Our study is an eye-opener that electromagnetic waves may have an effect on fertility," said Shamloul. "It's not a done deal, but it's a red flag that more research needs to be done."
This isn't the first suggestion that cell phones may harm humans. The National Institute of Health published findings in February that suggests long conversations on the devices may lead to an increase in brain tumors, especially on the side of the head where people often hold their phones.
Disturbed sleep, hearing problems, headaches and a host of other less severe phone-related health effects have been tied to cell phone usage as well.
Cell phones could be affecting not only human health, but other species' well-being too. Researchers published studies two weeks ago linking honeybee deaths to cell phone radiation, which somehow disrupt the bees' internal navigation systems, causing them to abandon their hives.
This research, along with increasing incidents of colony collapse disorder in bee populations starting in 2001, is worrying to scientists, since bees pollinate three-fourths of major crops worldwide.
As it stands, the FCC mandates U.S. phones emit no more than 1.6-watts per kilogram of body tissue. Manufacturers must include this information in their user manuals, though BlackBerry takes it a step further by voiding a phone's warranty if someone keeps it less than 2-milimeters away from the body.
Going beyond RIM's precautions, a recently tabled law in San Francisco would have required phone carriers to label their products as potentially harmful. This idea, however, understandably failed to thrill wireless giants AT&T and Verizon.
Pending corroboration of this new study on male fertility, however, the FCC may need to take another look at its minimum electromagnetic waves requirements for cell phones.

Android beats Apple in mobile ad market

According to the MobileMix 2011 report released by advertising firm Mellenial Media, Google Android has become the most used mobile advertising platform for US advertisers.
The report revealed Android receives more ad impressions than any other smartphone OS, beating out Apple’s OS for the number one place.
According to the statistics, Android accounted for 53% of ad impressions within Millenial Media’s network as of April 2011, up 10 percent since March. Apple’s iOS account for around 28 percent of impressions in April, falling a staggering 31 percent since March.
RIM’s BlackBerry platform came in third with around 16% of impressions, followed by Symbian, Windows, and miscellaneous other operating systems each with around one percent mobile ad market share or less.
Despite the statistics regarding mobile advertising, Apple remained number one in the mobile apps market, generating over 50 percent of the sector’s revenue. Google only accounted for 39% and RIM with 9%.
Just recently, Gartner revealed mobile phone makers shipped 36.3 million Android devices in the first quarter of 2011, which represents a 5.2 million leap from Android devices shipped in the first quarter of 2010.
The mobile advertising statistics represent a shift in the dominance of the Apple OS with a move towards Google’s Android in the mobile marketing space. Clearly Android has yet to secure such an intense hold on the market in both mobile advertising and the apps market, but continues to show steady growth.

Can Apple stop the Android Army's advances?

Android Army
Apple cannot win the smartphone wars, but it could dramatically slow Android's advances by taking a dramatic risk to its handset margins: offer a $99 iPhone 4 available globally, following iPhone 5's release. Such an aggressive pricing strategy could be enough of what Apple needs to win the mobile platform wars.
3GS: Model for Success
It's all about Apple doing with iPhone 4 what it does today with iPhone 3GS on AT&T -- offer a cheap smartphone for people who want the device and user experience but can't pay $199 or $299. But the offer would have to be global. The discounted 3GS is 49 bucks, and AT&T advertises it quite aggressively here in the United States. Actually, I often see more TV spots during Prime Time for the 3GS than iPhone 4. Somebody must be buying it.
When asked by a Wall Street analyst about iPhone 3GS sales during last month's fiscal 2011 second quarter earnings call, Apple CFO Peter Oppenheimer said "It was very popular, it did very, very well." Though he wouldn't give specific sales figures. But "very popular" and AT&T's aggressive advertising are answers enough. There's a huge market for a cheap iPhone -- and why not? Apple's pitch is all about the platform benefits -- the natural user interface and applications -- rather than better photo and video capabilities.
Last month, Apple did something quite unexpected, by refusing to reveal average selling prices for iPhone, as had been customary. During last month's earnings call, COO Tim Cook said that Apple wouldn't reveal ASPs because competitors could benefit from the information. Oh yeah? Why now? Android's advance -- now 400,000 activations a day -- is one very good reason. Another: Samsung, which is an Apple partner and competitor, moves forward with the Android army. Yesterday, Gartner said that first quarter 2011 was Samsung's best yet for smartphone sales ever. Microsoft's Windows Phone distribution deal with Nokia is another up-and-coming competitive concern.
There may be another reason. The iPhone 3GS could be selling so well that it's impacting iPhone's ASP. During fiscal 2011 first quarter, iPhone average selling price was $626, which is within range of quarters going back more than 3 years. But what if the number is suddenly $600 or $580, say? That's information competitors would be interested in, and everyone would rightly look to the $49 3GS as major reason.
Apple wouldn't want to spook investors, either, as they might perceive lower average selling price the wrong way. They might see lower ASP as sign of iPhone competitive weakness against the advancing Android Army. In reality, lower ASP would be sign of strength -- that the platform and brand are so appealing that many consumers would buy an older iPhone for much less. The lower-cost device opens up a new market for Apple. From both perspectives, Apple has good reasons to clam up about ASPs -- again assuming the 3GS is selling so well they're lower.
Apple and AT&T started offering discounted, older iPhones after the 3GS launched -- for 99 bucks. But in January, the 3GS price dropped to $49. Earlier this week, Canaccord Genuity technology analyst Michael Walkley revealed that, based on retail store checks, the $49 iPhone 3GS outsells Android phones at AT&T. Qualification: The carrier doesn't yet carry that many Android handsets, at least compared to Sprint, T-Mobile and Verizon.
People will pay more for iPhone 5
The point: There is a huge market for cheap iPhones, provided Apple sells an older model. But why just AT&T? Why not some of the other carriers -- 186 of them in 90 countries? The challenge for Apple is cannibalization. That people will buy the cheap, older model rather than the new one. I don't think that will be much of a concern with iPhone 5, because:
  • Support for 4G networks will be the defining difference between the two models.
  • People who want faster bandwidth and that can afford the smartphone supporting it will pay more.
  • Mobile payment options (yes, I believe they're coming) will be another feature appealing to the spend-alot set.
  • A cheaper iPhone 4 is more likely to keep consumers from buying low-cost Android handsets than iPhone 5.
  • Apple can reach two important strategic markets -- those who want and can afford the hottest iPhone and those who want one but can't afford the newest, more expensive model.
I would not price iPhone 4 at $49, however. Ninety-nine dollars makes more sense, because Apple hasn't tapped that price point in most countries and $49 really could cannibalize iPhone 5 sales. Either way, Apple is sure to sacrifice margins as iPhone's ASP falls. So what if it's $550 instead of $626 and Apple gains market share against Android. Apple isn't fighting a smartphone war -- this is a mobile platform war where iPad is the other hugely important device (and, of course, there's iPod touch, too).
That people are willing to buy an older iPhone, granted for substantial discount, is testimony to the broader platform and also brand appeal -- whether applications or the supporting ecosystem of cases and peripherals. Just try to find cool cases for a Samsung Galaxy S class smartphone and you will be stymied compared to iPhone 3GS or 4. Choices abound for iPad, too. The Android Army is spread out thinly over too vast a territory, of which OS fragmentation is but one indication.
If I was an Apple decision-maker, I wouldn't rush iPhone 5 to market, not while in several major geographies -- the United States being one of them -- carriers are in process of major 4G/LTE launches, but they're not quite ready. From that perspective, iPhone 5 in September or even later makes sense. Besides, iPhone 4 demand is still strong, globally, which is reason enough not to rush iPhone 5 to market. It's smarter business to recoup the initial manufacturing and distribution investments for as long as possible.
But when the networks are ready enough -- and Apple, too -- iPhone 5 shouldn't come to market alone. Apple should let iPhone 4 be the loss leader, allowing more people to buy into the platform rather than letting them go to Android. Do you agree? Comments await your response.

Jenga Hits The Android Market, Real World Anxiety Included

Who doesn’t love Jenga? I can’t think of a single person that doesn’t like to drive themselves totally insane with anticipation playing this awesome leaning-tower-of-blocks game. As of… well, now, you can get that same intense feeling on your Android device, as NaturalMotionGames has brought this family-friendly game to Android.
Probably among the most important features of the game is the realistic physics. If you’re going to play, you want it to be physically correct, right? NaturalMotion put a lot of work into making sure that each block is accurately affected by removing surrounding blocks, so gameplay should feel just like the real deal.
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That’s just the beginning, though – it offers a local multiplayer feature called Pass’n'Play, so it’s just like the real thing (without the hassle of setup, of course). You can also compete with users around the world in terms of tower height, all while you play.
If you’re into speed Jenga, you can hit up Arcade Mode, where you’ll match up the colored blocks as quickly as you can without toppling the tower. You can earn special bonus coins in-game that are used to buy supercharged boosts like multipliers and collapse reverse.

10 best apps for Galaxy Tab 10.1, Xoom, and Android Honeycomb in general

QuickOffice HD for Android Tablets (Honeycomb)
Quickoffice HD
You'd hope an app with a hefty $16.99 pricetag would have a lot of features. Fortunately, Quickoffice Pro HD has the guns to back up the expense. Essentially a cloud-based Office suite, you hook up your Google Docs, Dropbox, Box, or MobileMe accounts to QuickOffice, and then you can create, access and share Word, Excel, and Powerpoint documents. One of my favorite features in QuickOffice is its speech recognition, so if you aren't comfortable with typing on a tablet yet, and you don't have a bluetooth keyboard, you can dictate blocks of text.Spectral Souls HD on Android Honeycomb...sorry about the potty mouth
Spectral Souls
Another expensive app at $14.76, Spectral Souls is a full-scale tactical role playing game that shines especially brightly because it's exclusive to Android. Android doesn't yet have anything quite as graphically mind-blowing as Infinity Blade on iOS, but Spectral Souls is no less impressive thanks to its sheer size. Hyperdevbox Studio says it has "hundreds of hours" of gameplay, 82 characters, and 52 different soundtracks. Dolphin HD browser for Android, tablet optimized
Dolphin Browser HD
The first third-party Android exclusive browser has gained lots of traction since debuting on Android 1.6 late last year, garnering more than a million downloads since that time. This tablet-centric version has a big, clean UI, and supports the use of plug-ins such as Adobe Flash. It is a solid alternative browser, and we're quite big fans of those.Opera Mobile 11 for Android Honeycomb tablets
Opera Mobile 11
Speaking of alternative browsers, Opera users have a full Honeycomb-compatible version of Opera Mobile 11 that delivers the familiar Opera experience with general reliability, although like other Android versions of Opera, it is comparatively a very large application download.Electrum HD drum machine for Android tablets
This lightweight and affordable drum machine application has been around for more than two years and has gotten a UI overhaul for Honeycomb tablets. It's a good app for what I like to call "junk musicians," or people who don't need a full production suite with oodles of plug-ins, and who are quite satisfied with the ability to build their own sample set and then sequence it. Newsr for Android tablets, now Honeycomb optimized
Chris Stewart, the maker of Tweetcomb, made Google Reader app Newsr in an admirably clean and simple fashion. First, there's no linking out; all content, including flash video, is kept inside the text window on the right side of the interface, and articles can be shared via bluetooth, email, Facebook or Twitter all from within the app. Google Reader is a good way to centrally store RSS feeds, but has never had the best interface. This is definitely an improvement.Drawing Pad for Android, tablet optimized
Drawing Pad
There are a couple of drawing applications for Android tablets, but none has the beautiful interface of Drawing Pad. Tools show up exactly as they could in real life, so if you want to paint with brushes, a drawer full of color-daubed brushes opens; if you want colored pencils, a drawer full of them opens up. It's very appealing, and makes the app a lot more fun to use than others on the platform.Google Body on Honeycomb Android tablets
Google Body
It's hard to believe this is a free app. You're presented with a zoomable, scalable 3D rendering of a human body which can be viewed as different layers (bones, muscle, circulatory, etc) or can be searched like a map of named body parts. On the Samsung Galaxy Tab 10.1, this app is as smooth and fast as can be.Google Movie Studio for Android tablets (honeycomb)
Android Movie Studio
Unveiled just four months ago, the first video editing package for Android is extremely exciting. It's got fewer features than Windows Live Movie Maker and iMovie, but the fact that you can capture a video right on your Android device, then apply filters, titles and music to it, and directly upload it to YouTube really brings new meaning to "in-camera edit." Angry Birds (Android, Honeycomb optimized)
Angry Rirds Rio
Let's face it, any mobile application top ten is going to find a way to include Angry Birds if it wants to be genuine. It's the Citizen Kane of mobile gaming. But sequel Angry Birds Rio is worthy of being included as well because it's essentially the same game with other animals as targets instead of pigs, and it looks and handles beautifully on Honeycomb tablets like the Galaxy Tab 10.1.
Big Disappointments
Bank of America Android app.  Optimized for one screen size.
Bank of America Mobile Banking
This application has been downloaded five million times, yet it only supports the old Android screen size profiles, so what you see in the image above is what you'll see on your Honeycomb tablet. Furthermore, with the most recent update, Motorola Atrix users began complaining that the app didn't work for them, and it has not been fixed or addressed yet. It's odd that one of the United States' biggest consumer financial institutions should have such a poorly supported mobile banking application.PopCap's Chuzzle on Honeycomb...kind of a mess.
This PopCap title is noteworthy because it's an exclusive to Amazon's Appstore for Android. Unfortunately it lacks support for ANY Android Tablets. That isn't to say it doesn't work, it just is not formatted to fit the screen, so you will be able to play the game, but all the effects and layers are in all the wrong places. The main reason it is so disappointing is that it's a featured download on the front page of the Amazon Appstore, and it was the free download of the day while Google I/O was going on, meaning a big chunk of new Android tablet owners tried to get it, only to be disappointed by the lack of support.